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Project 3

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Sketches one point perspective:   two points perspective: Texture Theory: An architecture should provide passers-by the opportunity to see the area from an entirely new and unpredicted point of view. Reference: Javiera Barbosa, " Davide Marchetti's Concéntrico 04 Pavilion Incorporates VR to Explore Logroño's History", archdaily, May 30, 2018.  https://www.archdaily.com/894465/davide-marchettis-concentrico-04-pavilion-incorporates-vr-to-explore-logronos-history Mark sheet: Drafts: 1. 2. Moving elements: 1.roof 2. elevator Final model: I tried to make more space open or seems open for better views with glass facade, and looked for the connection between interior and outside environment when looking through the bridge. I also tried to make different floores of the  bridge staggered to create more interesting perspective.
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Exp 2_links

Lumion environment: https://www.dropbox.com/sh/kqt5uj3q4h93b73/AACL9YKQAbqF2EGdspEKfdUHa?dl=0 Sketchup model: https://3dwarehouse.sketchup.com/model/e8631099-cf33-42ae-a6b4-dd555fe33f43/2018-ARCH1101-EXP-2-XU-Qilu-z5158136-Final-model

EXP 2_ final model

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  The  fluid form of this station, which can only be built in modern society, intended to show the concept of technology. texture used: .I used this wood-like texture for the seat and support of the roof, together with the extending form under the roof, intended to create a sense of growing and shelter. And light color would not disturb the organic form of the station  For the ground of the station, I chose medium texture to avoid it being garish, and added some color to make the whole station a bit more lively. texture used: I used vertical strips for more sense of supporting on the support and fit its geometric shape. Dark color also gives weight to the bottom of the station, and tried to neutralize with the heavy roof.

Exp 2-textures

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